If this is set to 4096x4096, you need to change it to, at least, 8192x4096. There's really no need to mess with this unless you know what you're doing. Everything else should be pre-selected for you. Make sure you select all world spaces for which you want to generate LODs in the left pane. FO4LODGen will start building resources and, eventually, pop-up the generation dialog. Now is where those long-ish automated processes start to kick in. A pregenerated set for the Lore Friendly version of Boston Natural Surroundings, and resource files in case you want to generate your own.įor simplicity purposes, I'm going to assume you name the executable FO4LODGen. The modder has a pregenerated Vanilla LOD set for Commonwealth, NukaWorld, and FarHarbor. Once you've read through this, if you're throwing your hands up, check out the NeuraLOD mod on Nexus here: The basics should apply, but I can not offer specific help with respect to using this guide to generate LODs for use with a VMM install. Enough time to know, however, that it is definitely not for me. I have played with Vortex Mod Manager (VMM) for a limited amount of time. This guide is SOLELY for completing the process using Mod Organizer 2 (MO2). The problem is, there's not much clarity in the steps needed to execute. Don't worry, you're not obligated to sit and watch the process complete. It's actually a fairly simple, though somewhat time-consuming automated process. Generating distant object LODs for Fallout 4 is one of those things. However, there are some things the majority of modders don't do when modding (and thus little help/guidance). I am not an inexperienced modder, by any means.
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